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Biped Character Rigging in 3ds Max`

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Course Provider:
Product Code: MAAC/02

This eCourse offers step-by-step guidance in rigging a character using Autodesk 3ds Max, so you can build animator-friendly rigs for maximum flexibility. The entire course is delivered in the form of a video tutorial so you can pause, play & watch each step as it happens. The audio-visual format helps you develop clear understanding so that you learn thoroughly & never forget anything!

$86.00
This eCourse offers step-by-step guidance in rigging a character using Autodesk 3ds Max, so you can build animator-friendly rigs for maximum flexibility. The entire course is delivered in the form of a video tutorial so you can pause, play & watch each step as it happens.
 
The audio-visual format helps you develop clear understanding so that you learn thoroughly & never forget anything!
 
Course Details:
  • Video course duration: 5 hours 14 minutes
  • Language: English
  • Software covered • Autodesk 3ds Max

   Course Introduction

1 Cleaning of the geometry

2 Explaining the bone structure

3 Naming convention

4 Creating bone structure for leg

5 Creating bone structure for torso

6 Creating bone structure for hand

7 Creating bone structure for neck & head

8 Bone editing tool & fin adjustments

9 Applying and using solvers

10 Applying solver to the bone setup

11 FK versus IK

12 Concept of FK IK switching

13 a. Working with controllers - Part 1

     b. Working with controllers - Part 2

14 Custom attributes

15 Reaction manager - hand

16 Reaction manager - foot

17 Wire parameter

18 Constraints

19 Introduction to skin modifier

20 Working with skin modifier

21 Skin morph modifier

This project-based training is great for rigging artists with basic-to-intermediate levels of knowledge, who wish to structure their learning around their busy lifestyle.
 
Eligibility
• You should be familiar with the basics of character rigging & the interface of Autodesk 3ds Max
• You must have access to Autodesk 3ds Max
 

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