Course Provider: | |
Product Code: MAAC/02 |
Course Introduction
1 Cleaning of the geometry
2 Explaining the bone structure
3 Naming convention
4 Creating bone structure for leg
5 Creating bone structure for torso
6 Creating bone structure for hand
7 Creating bone structure for neck & head
8 Bone editing tool & fin adjustments
9 Applying and using solvers
10 Applying solver to the bone setup
11 FK versus IK
12 Concept of FK IK switching
13 a. Working with controllers - Part 1
b. Working with controllers - Part 2
14 Custom attributes
15 Reaction manager - hand
16 Reaction manager - foot
17 Wire parameter
18 Constraints
19 Introduction to skin modifier
20 Working with skin modifier
21 Skin morph modifier